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Play Another Card: Extend your turn by playing an additional card from your hand.Scroll: Read the special text on the bottom of the card to take a unique action.Take Money: Receive the amount of money listed on the card.Remove One Trouble Marker: Remove a trouble marker from any location of your choice.Assassination: Remove a minion, troll, or demon from a location with a trouble marker on it.Here are the handful of actions that may be presented to you on a card: If you don't have a card that lets you do something, you can't do it. The turn structure is kept simple because you are limited to playing one card from your hand, doing what the card says, and drawing back up to a full hand. However, whenever any minion leaves an area in trouble, the marker is removed. Whenever a minion enters a new area, that location has a trouble marker placed on it. Commander Vimes: You win if the draw deck runs out without any other player fulfilling their victory condition.Īll of the gameplay centers around a large, 12-space map of the city Ankh Morpork:Īt its core, the game will consist of players placing minions on the map, constructing buildings to take control of special location powers, and moving minions around to stir up trouble.Chrysoprase: Have a net worth of $50 or more at the start of your turn.Dragon King of Arms: Have eight trouble markers on the map at the start of your turn.Lord Selachi, Lord Rust, and Lord de Worde: Control a certain number of map spaces by having the majority of playing pieces in them (number dependent on player count).Lord Ventinari: Place a certain number of minions on the map (number dependent on player count).
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These roles dictate that player's victory condition, such as: This means some will be left out of play to keep people guessing. If you can't figure out what the other players' goals are, then your moves could very well be playing into their hands.Īlthough the game support a maximum of four players, there are seven different roles a player could be dealt.
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The gameplay itself is quite simple, but understanding exactly why an opponent is making the moves they make can be the hard part. There are seven different hidden victory conditions, but each player will be randomly dealt one to start the game. The big hook to this game is that each player is attempting to reach some hidden goal. Read on for the full review to find out how Wallace pulled it off.ĭiscworld: Ankh Morpork is set in a small portion of the Discworld universe, namely, the largest city on the disc, Ankh Morpork. Having those examples in mind, I was a bit skeptical when first looking at Discworld: Ankh-Morpork, but the game is actually fantastic. For those not familiar with Wallace, know that he is most famous for economic games such as Automobileand London, deep-thinking strategic experiences that are not for the faint of heart. In the most unlikely of pairings, Discworld: Ankh-Morpork takes the off-beat satirical works of author Terry Pratchett and puts them in the hands of Euro-style board game designer Martin Wallace. Will one of the noble families take control of the city, or will the people welcome the return of the king to restore peace? Then again, Vetinari’s absence may have been temporary and his spies could be spreading around the city, ready to start pulling the levers of power for their master. The city’s patrician, Lord Vetinari, has disappeared, and the citizens are calling out for firm leadership. Welcome to Ankh-Morpork, the largest, smelliest, and most ‘interesting’ city on Discworld. If you haven't read any of the Discworld novels, the box art for this game is worth a thousand words in describing the series' tone.